Machines | Space Engineers - How to..? Wheel Mechanics - DON'T PANIC: The w4stedspace Guide to the Galaxy
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In the second episode of DON'T PANIC we look at the recently updated wheel mechanics and how to use suspension settings to make the most of a vehicle. With planets on the horizon and wheeled vehicles being all the more important I wanted to give a rundown on the settings and what they all mean when it comes to making a fast or off-road based vehicle! You can of course find a balance between these 2 extremes also and please remember - this was all demonstrated using a very 'on-road' chassis, an off-road based design would make far more use of the softer suspension settings! Find out more: http://www.spaceengineersgame.com/ Steam Group: http://steamcommunity.com/groups/w4stedspace Twitter: http://www.twitter.com/w4stedspace Facebook: http://www.facebook.com/w4stedspace This video was created using games from Keen Software House.
Comments
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is this still true in the current version?
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They still seem broken and overly complicated to me, I have been fine tuning for hours, and my car still just simply won't go in a straight line, for no appaerent reason.
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Great help thank you!
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You skipped the last bit, where you were going to explain what Friction settings to use on rough terrain but never did?
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this wheels info needs to be in-game somehow :D
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Great tutorial, thank you very much
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Thanks for a really helpful guide. My first planetary exploration vehicle handled like a drunken bear on roller skates. Armed with the knowledge from this vid, I went back in and applied suspension tweaks to improve performance on rugged terrain, and it now handles sweet as a nut. Cheers!
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Everytime I change the height offset the interface goes gray and I have to select the wheel again D:
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This vid alone deserves 40,000,000 subs
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A better way of explaining the damping is that its a air-filled phumnatic piston, like the ones that cause a car trunk to open slowly. These have a verry small hole in them that lets air flow in and out. The smaller the hole, the slower air can flow in, the greater the resistance to any motion. If we picture the hole to be of varile size, like your iris, then we can imagine that were adjusting the hole size, not the oil consistancy. (plus, this means that, scientificly, we dont have to make out oil out of nanomaterals so we can control it)
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Thank you for this. It was really helpful.
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I think the graphic you were referencing at 6:19 would be a MacPherson Strut.
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do you put a gyro on the car ??
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I keep on forgetting what everything is and does. Question, would somebody be able to put a list in the comments of what settings I should have for the front and rear wheels of a planet rover? So it'd be driving offroad.
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Thank you, very helpful.
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I wonder will they ever add a way of setting wheel profiles? :P
thank you greatly also.
i kept flipping my car offroad when i tried to turn even at 75 m/s
you could have an offroad profile and smooth metal ground profile with the ability to switch between them by pressing set buttons. ^^
those race track pieces look awesome!
makes me want to design a race track and the cars weapons
each lap gives the player a chance to race though a weilder roof and quickly get their car patched up.
now onto making sure wheels can't break. -
Hey +w4stedspace , been following your channel for awhile.
I was wondering the base parts I need to make a proper .. well, vehicle?
Everytime I make a vehicle, the wheels don't work and I can't control anything. (Yes, I have power.) -
Me and AQ friend are doing our first planet run, and after making a large 6-wheel cargo rover, and flipping it too many times, TYhis has helped immensely, Thank you :) Now if only my friend could figure out how much atmospheric thrust he needs so he stops crshing and making me roll him over/carry him home.. xD
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Have you considered making a new updated version geared specifically for planet terrain?