All Mega Man X8 CGI And Story Part 2 Part 1 link: http://youtu.be/3dvEjcGBv0I Part 2 link: http://youtu.be/1kBU3bI9GwA Plot: The story is set during the late 21XX. The Reploid rebellions across the past years continue, seemingly with no possible solution. To escape these troubles, mankind has begun the next generation of research and development by constructing an orbital elevator able to take equipment and handwork to the moon which they seek to colonize. This operation is labeled as the "Jakob Project", with the orbital elevator bearing its name, and a Reploid named Lumine is placed in charge of the project. As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project. These New Generation Reploids are able to use DNA data to change their shapes. They are the perfect workers because they can change their shape according to a task, and have subroutines built in to prevent them from going Maverick. (In Mega Man X7, it was revealed that Axl is the first of his kind, a prototype next-generation Reploid.) Everything seems to be running smoothly until Vile, who has apparently been resurrected from his earlier defeat in Mega Man X3, kidnaps Lumine for unknown reasons. Developer(s) Capcom Production Studio 1 Publisher(s) Capcom/Taito Corporation Japan Director(s) Eiro Shirahama Designer(s) Hiroyuki Yamato Artist(s) Tatsuya Yoshikawa Writer(s) Makoto Ikehara, Kohsuke Nasu Composer(s) Yuko Komiyama, Naoto Tanaka, Shinya Okada Platform(s) PlayStation 2, Microsoft Windows Release date(s) PlayStation 2 NA December 7, 2004[1] EU February 11, 2005[2] JP March 10, 2005[3]Windows JP March 10, 2005[3] EU September 21, 2005[4] Genre(s) Action, platform Mode(s) Single-player Distribution 1 DVD (PlayStation 2), 2 CD-ROMs (PC)